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Old Nov 11, 2007, 09:07 PM // 21:07   #1
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Default Monk Skills that should have been added in gw1

Just took some of the old skills from previous posts that I really thought would be good in gw (also took some from different forums) and added a couple of my own

Divine Favor:
Enchanter's Signet- 1 cast 12 recharge
(Signet) for each enchantment on you, target ally gains 1...2 energy. For each enchantment on that ally you gain 5...10 health. (maximum 12 energy and 100 health).

Switch Hex- 10 energy 1/2 cast 24 recharge
[Elite Spell] transfer all hexes and their remaining duration from you to target foe. For each hex removed all nearby allies gain 1...10 health.

Transcending Damage- 5 energy 1 cast 15 recharge
[Elite Enchantment] for 5 seconds, you take 5...30 less damage from all sources. When this enchantment ends you lose 25 energy.

Healing Prayers:
Thread of Health- 15 energy 1 cast 4 recharge
(Spell) heal target ally for 5...75 health. Each ally nearby is healed for 5...75 health (maximum 2...4 total allies healed).

Healing Drapes- 5 energy 1/2 cast 12 recharge
(Spell) target ally is healed for 5...15 health per second for 5 seconds. You are healed for 5 health per second for 6 seconds.

Lifeline- 10 energy 1 cast 24 recharge
(Spell) target ally is healed to full health. You lose 110...40% of the health that ally was healed.

Protection Prayers:
Armor of the Divine- 5 energy 1/4 cast 12 recharge
(Enchantment Spell) for 5...15 seconds, target ally gains +5...50 armor.

Aura of Life- 15 energy -1 energy pip 1/2 cast
(Enchantment) while you maintain this enchantment, target ally recieves 10% less damage from attacks and 5...25% less damage from spells. Every time this enchantment prevents damage, you lose 5 health and 1 energy.

Smiting Prayers:
Smite Damage- 15 energy 1cast 14 recharge
(Spell) if target ally is below 50% health, that ally gain 5...75 health and all nearbye foes suffer 5...35 damage.

Misc.:
Life Tap- 5 energy 1 cast
(Spell) all allies are healed for 20% of target dead ally's maximum health.

*updated, added some new skills from other forums (I can find plenty, I know where to look ^_^)*

Last edited by Darkhell153; Nov 12, 2007 at 02:28 AM // 02:28..
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Old Nov 11, 2007, 09:23 PM // 21:23   #2
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While some of those would be nice, I don't think we'll be seeing new skills anytime soon.

Especially new Elites.
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Old Nov 11, 2007, 10:39 PM // 22:39   #3
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monks are a little underpowered i hope they stay underpowered because they hit mesmers hard in RA.
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Old Nov 11, 2007, 10:51 PM // 22:51   #4
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Quote:
Originally Posted by warcrap
monks are a little underpowered i hope they stay underpowered because they hit mesmers hard in RA.
What?

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Old Nov 12, 2007, 12:35 AM // 00:35   #5
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life tap on every party members bar=some serious pwnage
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Old Nov 12, 2007, 02:22 AM // 02:22   #6
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Are any of these I like these skills or is this going to become an I wish arenanet would expand more on these skills so we aren't bored for the next year?
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Old Nov 12, 2007, 04:49 PM // 16:49   #7
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Quote:
Originally Posted by Snow Bunny
What?

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1 2
yeah seriously, what?
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Old Nov 12, 2007, 05:46 PM // 17:46   #8
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Quote:
Originally Posted by warcrap
monks are a little underpowered
That's why I always take 2 Rits with me everywhere I go.
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